Award-winning Canadian studios Eidos-Montréal and Square-Enix Montréal today announced two new additions to the Deus Ex Universe®: Deus Ex: Mankind Divided – Breach and Deus Ex GO, both bringing new elements to the rich transmedia universe.
Deus Ex: Mankind Divided – Breach is an innovative game mode included in Deus Ex: Mankind Divided. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a connected puzzle shooter experience. As a Ripper, your objective is to obtain and sell highly classified corporate data by infiltrating some of the world’s most secure servers, using the funds you acquire to upgrade both your skills and arsenal. As you play, the rewards you earn, including XP, credits, and booster packs, will allow you to face the increasing difficulty of the game. Challenge yourself, your friends, and people from around the world in the ultimate Deus Ex arcade twist. Deus Ex: Mankind Divided – Breach is a live game mode, introducing new challenges and features by rolling out updates on a regular basis.
“We are introducing a brand new game mode to Deus Ex. In addition to being a new visual approach for the players, the Breach mode broadens the lore of the Deus Ex universe,” said David Anfossi, Head of Studio at Eidos-Montréal. “Breach also reinforces Deus Ex: Mankind Divided’s gameplay experience with a totally different setting.”
Deus Ex GO is a turn-based infiltration puzzle game set in a stylized interpretation of the Deus Ex Universe. As double agent Adam Jensen, you’ll use hacking, combat, and augmentations to solve the most challenging puzzles of the entire GO series. Work alongside your allies in TF29 and the Juggernaut Collective as you infiltrate locations to unravel the conspiracy behind a terrorist plot.”
“With Deus Ex, we are taking the GO franchise to another level. We are building on the learnings of Hitman and Lara Croft to go a step further with Deus Ex in terms of visual, game design and social features” said Patrick Naud, Head of Studio at Square Enix Montreal.