Player Feedback About Ni-oh Will Help Final Game

Posted on May 19 2016 - 8:30pm by Bobby P
85dl_usIf you were one of the 850,000  people who got to try the Ni-oh Alpha a few weeks back will be pleased to hear this. Team Ninja went ahead and polled users on their experience with the Ni-oh demo, and the developers have announced changed based on the feedback received. The game was fun, it was difficult, but a great way to introduce the game.
OVERALL
• Add tutorials regarding the game system.
• Adjust balance mainly in the opening sections to make battles fairer.
• Improve controls and camera system.
• Improve the understandability and usability of the UI.
• Improve graphic performance

 

DETAILS
■ Tutorials
• Implement a training stage for tutorials on basic controls and core game actions.

 

■ Action & Controls
• Improve player & camera behavior during lock-on.
• Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
• Expand item shortcut slots.
• Revise the objects which require holding a button and the response to the hold input.
• Improve detection for the half-circle analog stick input.

 

■ Enemies
• Adjust attack and defense parameters of enemies.
• Revise enemy pursuit of the player.
• Revise superarmor (stagger/no stagger) for each enemy and attack.
• Adjust Revenant AI.

 

■ Level Design/Stages
• Improve exploration elements such as shortcuts, etc.
• Add hints to guide players to boss areas.
• Revise the display of objects that block the view of the player character.
• Adjust fire area damage.

 

■ UI
• Improve layout and displayed information.
• Adjust text size.
• When making an offering at a shrine, allow the player to perform all actions at once.

 

■ Online
• Improve online synchronization.
• Allow the host to use the Shrine menu during co-op play with a Visitor.
• Adjust the rate at which enemy parameters increase during co-op play.

 

■ Other
• Remove durability stat for weapons and armor.
• Adjust the drop rate for equipment.
• Add a new control type.
• Implement a flow to allow players to exit a mission.
• Fix other bugs.
Steps in the right direction, if the Alpha was any indication, minor tweaks will make this a worthy experience.

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